Many Czech parents know Roblox as the game their children spend whole afternoons in. For creators who build worlds in it, however, the company announced something different at its RDC conference on 11 September: its own wallet with daily payouts. The platform, where earnings have so far been mostly in in-game currency, is becoming a payout rail connected to real money.
Daily payouts in local currency via Airwallex
Roblox Wallet launches in December 2026, initially for US creators over 18. Money is to arrive daily and automatically in local currency through partner Airwallex, which is a licensed money transmitter in the US. Roblox stresses that it will not become a bank. “Roblox will not become a bank. The wallet is a financial account…backed by a financial provider who is a licensed money transmitter,” states the briefing on RDC.
Over the following year, support is to be extended to groups, to limited liability companies, to creators under 18 and to more countries. For 2027, Roblox is planning a Roblox Card, a card linked to the wallet, with which creators can spend their balance wherever a standard card network is accepted.
How much Roblox pays creators
Roblox has paid creators more than $5 billion since 2013, when it launched the DevEx programme, and about $1.7 billion of that falls in the last twelve months. Over the summer it raised the DevEx rate for US users over 18 by 42%, and more than 2,000 games have, according to the company, seen revenue growth of at least 10%. The new Roblox Plus programme brought creators over 300 million Robux in its first twelve weeks.
The scale of attention Roblox manages is shown by one figure from the conference. Players spent 29 billion hours last quarter across more than 180 countries.
A prompt instead of an engine
Besides payouts, the RDC also addressed how creation works in Roblox at all. Anupam Singh, VP of Foundation AI, demonstrated the Cube model, which builds a working 3D environment from a text prompt directly on a phone. It is followed by Scene Generator, a prompt-to-scene feature announced for later in 2026 for the Build and Studio tools.
An alpha version of Build in New Zealand indicates where this is heading. 9,000 games were created in it, and 71% of their authors had never built anything in Studio before. The barrier to entry for creation is falling at the same time as the amount creators can take home is growing.
Europe is still waiting
The wallet and the card are so far a US affair, and European creators will only gain access as more countries are added. The payout rail is also becoming a competitive tool across platforms. X is looking at stablecoin payouts, and Meta already pays creators in USDC. The difference lies in who holds the account. Airwallex is a licensed money transmitter in the US, but in Europe payouts in local currency would fall under stricter rules for payment services, so their shape will depend on which partner and licence Roblox uses to enter the European market.
Roblox is thus bringing together money that arrives on time, a card for spending it and the tools with which a world can be built faster. But everything that turns a creator into a business still applies only to creators in the US.
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